README
Pixel Shoot
A colour-matching puzzle game. Shooters travel around a pixel-art image and fire at pixels that share their colour. Clear every pixel to complete the level.
How to play
Open index.html in a browser — no install needed.
A pixel-art image sits in the centre of the screen surrounded by a track. Coloured shooters circulate the track and automatically fire at matching pixels as they pass. Your job is to decide which shooters to deploy and when.
Shooter management
- Queue — four columns of waiting shooters. The top shooter in each column is ready to launch.
- Track — up to 5 shooters can be active on the track at once.
- Buffer — shooters return here after completing a lap. Holds up to 5. If it fills, it's game over.
Each shooter has a round count — the number of pixels it can destroy before it expires.
Controls
Desktop keyboard
ASDF— launch the top shooter from queue column 1–4QWERT— launch a shooter from buffer slot 1–5
Mouse / touch
Click or tap the shooter you want to launch from the queue or buffer.
Game states
- Win — all pixels cleared. Advance to the next level.
- Soft lock — no remaining shooter colour matches any pixel still on the board. Retry the level.
- Game over — the buffer overflows. Choose your launch order more carefully.
Levels
Three levels are included. Each is a small pixel-art image with a fixed colour palette — the fewer distinct colours, the more straightforward the level.