README
Planetry Wars
Description
Simple drag to asign units game
Units
space ships that are create at owned plannets
unit movement
Idle
sits in formation with other around it s currnet home planet
home relocation
units can be ordered to move from thier current plannet to any other planet. They will do this in a stright line from A->B
traveling
moving as a group from one planet to a new home planet BOID style flocking behaivour. once in range of new home, if already owned then they add to the formation around the planet, if this planet is not owned or is enemy then they will attack the planet. see [Attacking](#### attacking enemy planet)
Space encounter
when traveling between home plannets units can encounter other enemy units and will attempt to battle, this is accomplished by colliding with each other. each unit will chase down the nearest enemy and follow them till they either escape or are destroyed. Once no further enemys ahve been see for a while these units will continue their mission to their new home planet.
attacking enemy planet
dives in from space and reduces the current unit number within the plannet it is attaching
fortifying home planet
dives in to the home plannet adding to the number of ground units.
ideas
start off with teh unit will just anilight eachthor on contact.
could have upgrades to add proper little space battles if two units encounter eachother and give units a health amount and sheild
Planets
places for units to be created.
Asteroid Belts
asteroid belts that ships can travel through but arte likely to get distroyed. this can be used to wall off spesific plannet to plannet attacks un till later game when you have so many units you can afford to loose so many that you still get enough through the wall. All looses asteroids on impact also constantly regenerates them moving in the line path spesified